12: Resculpt Im a little more willing to spend an extra mana on a removal spell than a counterspell because you dont always need it ready at the exact right time, you can wait until the right moment to answer something
Run lots of cards that let you sacrifice and reclaim lands from the graveyard, and any kind of benefits from playing lands (Landfall), and you can demolish players life totals with Hearthhulls second power: sacrificing a land makes each opponent lose two life
Ramping into him early could be totally unexpected
Ertai Resurrected Four mana is a lot of mana to keep up at any given time, and giving opponents extra cards isnt something you want to be doing, group hug decks excepted
A huge burst of keywords is much better for closing out games than a mana discount, and Cosmic Spider-Man comes down much earlier, too
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